Swift學習這十二:(續)控製流
// 值綁定(Value Binding) let anotherPoint = (2, 0) // 這就是所謂的值綁定,通過值賦給臨時常量或者變量 switch anotherPoint { case (let x, 0): // 這裏不需要修改x的值,所以聲明為let,即常量 println("on the x-axis with an x value of \(x)") case (0, let y): println("on the y-axis with a y value of \(y)") case let (x, y): // 對於這裏,沒有使用Default,其實這裏這麼寫法就相當於default: println("somewhere else at (\(x), \(y))") } // 使用where語句來檢測額外的條件 let yetAnotherPoint = (1, -1) switch yetAnotherPoint { case let (x, y) where x == y: // 使用值綁定,要求x與y相等 println("(\(x), \(y)) is on the line x == y") case let (x, y) where x == -y:// 使用值綁定,要求x與-y相等 println("(\(x), \(y)) is on the line x == -y") case let (x, y):// 使用值綁定,相當於default println("(\(x), \(y)) is just some arbitrary point") } /* continue break falthrough return */ // continue、break、return跟C、OC中的continue、break、return是一樣的 let puzzleInput = "great minds think alike" var puzzleOutput = "" for c in puzzleInput { switch c { case "a", "e", "i", "o", "u", "":// 相當於遇到這幾種字符就會就會繼續循環而不往下執行 continue default: puzzleOutput += c } } let numberSymbol: Character = "三" var possibleIntegerValue: Int? switch numberSymbol { case "1", "一": possibleIntegerValue = 1 case "2", "二" default: break } let integerToDescribe = 5 var descripton = "The number \(integerToDescribe) is" switch integerToDescribe { case 2, 3, 5, 7, 9, 11, 13, 17, 19: descripton += "a prime number, and also" falthrough // 加上falthrough,就會繼續往下執行,執行default這裏的語句 default: descripton += " an integer" } // print: The number 5 is a prime number, and also an integer // 可以給循環添加標簽 var integerValue = 0 let count = 10 GameLoopLabel: while integerValue < count { switch integerValue { case integerValue % 2 == 0: break GameLoopLabel // 調用此語句後,就退出了while循環 case let inValue where (inValue > 5 && inValue % 2 != 0): continue GameLoopLabel default: println("run default") break GameLoopLabel } }
最後更新:2017-04-03 07:56:55