android 自定义 View 中 onKeyDown 没反应
我写了一个自定义的view,里面用handler做了一个循环,在循环的过程中,我点击左右键怎么没有反应我想要的结果是:循环打印 begin 和 handler, 当按下左右键是打印:Left 和 Right
我把我的工程附件上来了
请兄弟们指出原因,给出解决办法
下面是我的代码:
TestHandler 是一个activity
package cn.com.android;
import android.app.Activity;
import android.os.Bundle;
public class TestHandler extends Activity {
private ManTest test;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
test = (ManTest) findViewById(R.id.manTest);
test.begin();
}
}
这个是自定义View
package cn.com.android;
import android.content.Context;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.view.View;
public class ManTest extends View{
public ManTest(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ManTest(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if(keyCode ==KeyEvent.KEYCODE_DPAD_LEFT){
System.out.println("KEY------> Left");
}
if(keyCode ==KeyEvent.KEYCODE_DPAD_RIGHT){
System.out.println("KEY------> Right");
}
return super.onKeyDown(keyCode, event);
}
private RefreshHandler handler = new RefreshHandler();
class RefreshHandler extends Handler {
@Override
public void handleMessage(Message msg) {
System.out.println("Handler");
begin();
ManTest.this.invalidate();
}
public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
};
public void begin(){
System.out.println("Begin");
handler.sleep(1000);
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:andro
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<cn.com.android.ManTest android:
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>
现在已经有解决办法了,不过感觉不应该这样子解决的!!
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- test.onKeyDown(keyCode, event);
- return super.onKeyDown(keyCode, event);
- }
- 已经把最新的代码附件了!!
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
test.onKeyDown(keyCode, event);
return super.onKeyDown(keyCode, event);
}
已经把最新的代码附件了!!
像smaple中贪吃蛇游戏就没有在activity中重写onkeydown方法
最后更新:2017-04-02 16:48:06


