Cocos2d-x實例:設置背景音樂與音效-HelloWorld場景實現
HelloWorld場景就是遊戲中的主菜單場景。HelloWorld.h文件代碼如下#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "SimpleAudioEngine.h" ①
#include "SettingScene.h"
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init(); ②
virtual void onEnter();
virtual void onEnterTransitionDidFinish();
virtual void onExit();
virtual void onExitTransitionDidStart();
virtual void cleanup(); ③
void menuItemHelpCallback(cocos2d::Ref* pSender);
void menuItemStartCallback(cocos2d::Ref* pSender);
void menuItemSettingCallback(cocos2d::Ref* pSender);
CREATE_FUNC(HelloWorld);
};
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
log("HelloWorld init");
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Sprite *bg = Sprite::create("background.png");
bg->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height /2));
this->addChild(bg);
//開始精靈
Sprite *startSpriteNormal = Sprite::create("start-up.png");
Sprite *startSpriteSelected = Sprite::create("start-down.png");
MenuItemSprite *startMenuItem = MenuItemSprite::create(startSpriteNormal,
startSpriteSelected,
CC_CALLBACK_1(HelloWorld::menuItemStartCallback, this));
startMenuItem->setPosition(Director::getInstance()->convertToGL(Point(700, 170)));
// 設置圖片菜單
MenuItemImage *settingMenuItem = MenuItemImage::create(
"setting-up.png",
"setting-down.png",
CC_CALLBACK_1(HelloWorld::menuItemSettingCallback, this));
settingMenuItem->setPosition(Director::getInstance()->convertToGL(Point(480, 400)));
// 幫助圖片菜單
MenuItemImage *helpMenuItem = MenuItemImage::create(
"help-up.png",
"help-down.png",
CC_CALLBACK_1(HelloWorld::menuItemHelpCallback, this));
helpMenuItem->setPosition(Director::getInstance()->convertToGL(Point(860, 480)));
Menu* mu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL);
mu->setPosition(Point::ZERO);
this->addChild(mu);
return true;
}
void HelloWorld::menuItemSettingCallback(Ref* pSender)
{
auto sc = Setting::createScene();
auto reScene = TransitionJumpZoom::create(1.0f, sc);
Director::getInstance()->pushScene(reScene);
SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav"); ②
}
void HelloWorld::menuItemHelpCallback(Ref* pSender)
{
MenuItem* item = (MenuItem*)pSender;
log("Touch Help %p", item);
SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav"); ③
}
void HelloWorld::menuItemStartCallback(Ref* pSender)
{
MenuItem* item = (MenuItem*)pSender;
log("Touch Start %p", item);
SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav"); ④
}
void HelloWorld::onEnter()
{
Layer::onEnter();
log("HelloWorld onEnter");
}
void HelloWorld::onEnterTransitionDidFinish()
{
Layer::onEnterTransitionDidFinish();
log("HelloWorld onEnterTransitionDidFinish");
//播放
SimpleAudioEngine::getInstance()->playBackgroundMusic("sound/Jazz.mp3", true); ⑤
}
void HelloWorld::onExit()
{
Layer::onExit();
log("HelloWorld onExit");
}
void HelloWorld::onExitTransitionDidStart()
{
Layer::onExitTransitionDidStart();
log("HelloWorld onExitTransitionDidStart");
}
void HelloWorld::cleanup()
{
Layer::cleanup();
log("HelloWorld cleanup");
//停止
SimpleAudioEngine::getInstance()->stopBackgroundMusic("sound/Jazz.mp3"); ⑥
}
上述代碼第①行using namespace CocosDenshion是使用命名空間CocosDenshion它是CocosDenshion引擎所需要的。代碼②、③、④行SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav")是在點擊菜單時候播放音效。第⑤行代碼是onEnterTransitionDidFinish()函數中播放背景音樂。第⑥行代碼是cleanup()函數中停止播放背景音樂。
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最後更新:2017-04-03 05:39:44