redis lua原理分析
redis-2.6支持通過EVAL命令來執行lua腳本,對lua腳本的支持擴展了redis的應用場景,redis支持路腳本需要做2件事
- redis能執行lua腳本
- 在lua腳本裏能執行redis的命令
接下來,我將通過一個簡單的實例來解析redis如何完成上述兩個工作的。
構建一個簡單的redis
#define DICT_SIZE 100
struct redisDict {
char* key[DICT_SIZE];
char* value[DICT_SIZE];
int idx;
};
static void setCommand(const char *key, const char *value)
{
/* ignore memory issue for simple */
if (dict.idx + 1 <= DICT_SIZE) {
dict.key[dict.idx] = (char *)malloc(strlen(key) + 1);
strcpy(dict.key[dict.idx], key);
dict.value[dict.idx] = (char *)malloc(strlen(value) + 1);
strcpy(dict.value[dict.idx], value);
dict.idx += 1;
}
}
static const char *getCommand(const char *key)
{
int j;
for (j = 0; j <= dict.idx; j++) {
if (strcmp(dict.key[j], key) == 0) {
return dict.value[j];
}
}
return "KeyNotFound";
}
上述代碼實現了一個偽redis,支持setCommand、getCommand。
C調用lua腳本
具體例子參考https://lua-users.org/wiki/SimpleLuaApiExample
/*
* All Lua contexts are held in this structure. We work with it almost
* all the time.
*/
lua_State *L = luaL_newstate();
luaL_openlibs(L); /* Load Lua libraries */
/* Load the file containing the script we are going to run */
status = luaL_loadfile(L, "script.lua");
/* Ask Lua to run our little script */
result = lua_pcall(L, 0, LUA_MULTRET, 0);
上述代碼片段中,其中script.lua是一個lua腳本。redis裏稍有不同,redis裏的腳本是通過EVAL命令傳遞到服務器端,redis將腳本拚成一個lua函數,然後調用loadbuffer,而這裏從文件執行腳本調用的loadfile。
lua調用C函數
下麵的lua代碼裏,調用的是redis的setCommand和getCommand。
redis.call("set", "foo", "bar");
return redis.call("get", "foo");
要想lua腳本能調用C代碼,需要現在lua環境注冊對應的C函數,參考redis的scriptingInit函數。
static int call(lua_State *L)
{
int argc = lua_gettop(L);
const char *cmd = lua_tostring(L, 1);
const char *key = lua_tostring(L, 2);
if (strcmp(cmd, "set") == 0) {
assert(argc == 3);
const char *value = lua_tostring(L, 3);
setCommand(key, value);
return 0;
} else if (strcmp(cmd, "get") == 0) {
assert(argc == 2);
lua_pushstring(L, getCommand(key));
return 1;
}
lua_pushstring(L, "Invalid Command");
return 1;
}
static void scriptingInit()
{
L = luaL_newstate();
luaL_openlibs(L);
/* Register the redis commands table and fields */
lua_newtable(L);
/* redis.call */
lua_pushstring(L, "call");
lua_pushcfunction(L, call);
lua_settable(L, -3);
/* Finally set the table as 'redis' global var. */
lua_setglobal(L, "redis");
}
完整示例代碼
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/* gcc -o test_lua lua.c -llua -lm -ldl */
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#define DICT_SIZE 100
struct redisDict {
char* key[DICT_SIZE];
char* value[DICT_SIZE];
int idx;
};
struct redisDict dict;
lua_State *L;
static void setCommand(const char *key, const char *value)
{
/* ignore memory issue for simple */
if (dict.idx + 1 <= DICT_SIZE) {
dict.key[dict.idx] = (char *)malloc(strlen(key) + 1);
strcpy(dict.key[dict.idx], key);
dict.value[dict.idx] = (char *)malloc(strlen(value) + 1);
strcpy(dict.value[dict.idx], value);
dict.idx += 1;
}
}
static const char *getCommand(const char *key)
{
int j;
for (j = 0; j <= dict.idx; j++) {
if (strcmp(dict.key[j], key) == 0) {
return dict.value[j];
}
}
return "KeyNotFound";
}
static int call(lua_State *L)
{
int argc = lua_gettop(L);
const char *cmd = lua_tostring(L, 1);
const char *key = lua_tostring(L, 2);
if (strcmp(cmd, "set") == 0) {
assert(argc == 3);
const char *value = lua_tostring(L, 3);
setCommand(key, value);
return 0;
} else if (strcmp(cmd, "get") == 0) {
assert(argc == 2);
lua_pushstring(L, getCommand(key));
return 1;
}
lua_pushstring(L, "Invalid Command");
return 1;
}
static void scriptingRun(const char* filename)
{
int status = luaL_loadfile(L, filename);
if (status) {
fprintf(stderr, "Couldn't load file: %s\n", lua_tostring(L, -1));
exit(1);
}
/* Ask Lua to run our little script */
int result = lua_pcall(L, 0, LUA_MULTRET, 0);
if (result) {
fprintf(stderr, "Failed to run script: %s\n", lua_tostring(L, -1));
exit(1);
}
/* Get the returned value at the top of the stack (index -1) */
const char *value = lua_tostring(L, -1);
printf("%s\n", value);
lua_pop(L, 1); /* Take the returned value out of the stack */
lua_close(L); /* Cya, Lua */
}
static void scriptingInit()
{
/*
* All Lua contexts are held in this structure. We work with it almost
* all the time.
*/
L = luaL_newstate();
/* Load Lua libraries */
luaL_openlibs(L);
/* Register the redis commands table and fields */
lua_newtable(L);
/* redis.call */
lua_pushstring(L, "call");
lua_pushcfunction(L, call);
lua_settable(L, -3);
/* Finally set the table as 'redis' global var. */
lua_setglobal(L, "redis");
}
int main(void)
{
scriptingInit();
scriptingRun("script.lua");
return 0;
}
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來自CODE的代碼片
lua.c
最後更新:2017-04-01 13:37:10