Android兩種不同的方法去實現圖像的放大與縮小(很有幫助)
其實不算兩種不同的方法,隻是一個方法用的是硬編碼,而另一個用的是MVC設計模式,用的都是同一個類Matrix。第一種:硬編碼方式
MainActivity.java
package com.android.yhb; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.os.Bundle; import android.util.DisplayMetrics; import android.util.Log; import android.view.View; import android.widget.AbsoluteLayout; import android.widget.Button; import android.widget.ImageView; @SuppressWarnings("deprecation") public class MainActivity extends Activity { private ImageView mImageView; private Button mButton01; private Button mButton02; private AbsoluteLayout layout1; private Bitmap bmp; private int id = 0; private int displayWidth; private int displayHeight; private float scaleWidth = 1; private float scaleHeight = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /* 取得屏幕分辨率的大小 */ DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); displayWidth = dm.widthPixels; /* 加載資源 */ bmp = BitmapFactory.decodeResource(getResources(), R.drawable.me); mImageView = (ImageView) findViewById(R.id.imageView); layout1 = (AbsoluteLayout) findViewById(R.id.layout); mButton01 = (Button) findViewById(R.id.button_small); mButton02 = (Button) findViewById(R.id.button_big); /* 計算出來的高度要減去Button的高度 */ displayHeight = dm.heightPixels-mButton01.getHeight(); Log.e("Tag", " " + displayHeight);//這塊通過Log輸出發現並沒有獲得Button的高度,不知道怎麼回事! /* 縮小監聽 */ mButton01.setOnClickListener(new Button.OnClickListener() { @Override public void onClick(View v) { small(); } }); /* 放大監聽 */ mButton02.setOnClickListener(new Button.OnClickListener() { @Override public void onClick(View v) { big(); } }); } /* small method */ private void small() { int bmpWidth = bmp.getWidth(); int bmpHeight = bmp.getHeight(); /* 設置圖片縮小比例 */ double scale = 0.8; /* 計算出縮小後的長寬 */ scaleWidth = (float) (scaleWidth * scale); scaleHeight = (float) (scaleHeight * scale); /* 產生Resize後的Bitmap對象 */ Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); Bitmap resizeBmp = Bitmap.createBitmap(bmp, 0, 0, bmpWidth, bmpHeight, matrix, true); if (id == 0) { /* 如果是第一次單擊縮小按鈕,就刪除原來默認的ImageView */ layout1.removeView(mImageView); } else { /* 不然就刪除上次放大或縮小產生的ImageView */ layout1.removeView((ImageView) findViewById(id)); } /* 產生新的ImageView,放入Resize後的Bitmap對象,再放入Layout中 */ id++; ImageView imageView = new ImageView(MainActivity.this); imageView.setId(id); imageView.setImageBitmap(resizeBmp); layout1.addView(imageView); setContentView(layout1); /* 將mButton02設置成可點擊的 */ mButton02.setEnabled(true); } /* big method */ private void big() { int bmpWidth = bmp.getWidth(); int bmpHeight = bmp.getHeight(); /* 放大變量 */ double scale = 1.1; /* 放大以後的寬高,一定要強製轉換為float型的 */ scaleWidth = (float) (scaleWidth * scale); scaleHeight = (float) (scaleHeight * scale); /* 產生resize後的Bitmap對象 */ Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); Bitmap resizeBmp = Bitmap.createBitmap(bmp, 0, 0, bmpWidth, bmpHeight, matrix, true); if (id == 0) { /* 如果是第一次按就刪除原來設置的ImageView */ layout1.removeView(mImageView); } else { /* 如果不是第一次按,就刪除上次放大or縮小的ImageView */ layout1.removeView((ImageView) findViewById(id)); } /* 產生新的ImageView,放入Resize後的Bitmap對象,再放入Layout中 */ id++; ImageView imageView = new ImageView(MainActivity.this); imageView.setId(id); imageView.setImageBitmap(resizeBmp); layout1.addView(imageView); setContentView(layout1); /* 如果再放大會超過屏幕大小,就把Button disable */ if (scaleWidth * scale * bmpWidth > displayWidth || scaleHeight * scale * bmpHeight > displayHeight) { Log.e("Tag", " " + scaleHeight * scale * bmpHeight); mButton02.setEnabled(false); } } }
main.xml
<?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android: android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:andro > <Button android: android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/big" android:layout_x="61px" android:layout_y="380px" > </Button> <Button android: android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/small" android:layout_x="175px" android:layout_y="380px" > </Button> <ImageView android: android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/me" android:layout_x="0px" android:layout_y="0px" > </ImageView> </AbsoluteLayout>
關於布局這塊,那麼細致的去確定位置坐標,真是有點麻煩,我是用一款專門的設計軟件droiddraw去做的,咋此可以下載:

實現的效果如圖1:
此圖為放大到最大時的截圖,放大按鈕被置為disabled。
注意:由於在代碼70-73行有強製類型轉換,所以每次放大後的長寬高都有誤差,所以不是每次放大都是精準的,同理,縮小也一樣。
第二種:在XML裏設計(MVC)
自定義View.java
package com.android.yhb; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.drawable.BitmapDrawable; import android.view.View; public class GameView extends View implements Runnable { private int BitmapWidth = 0; private int BitmapHeight = 0; Bitmap mBitmap = null; float Scale = 1.0f; Matrix mMatrix = new Matrix(); public GameView(Context context) { super(context); // TODO Auto-generated constructor stub mBitmap = ((BitmapDrawable) getResources().getDrawable( R.drawable.myicon)).getBitmap(); BitmapWidth = mBitmap.getWidth(); BitmapHeight = mBitmap.getHeight(); new Thread(this).start(); } public void run() { while (!Thread.currentThread().isInterrupted()) { try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } postInvalidate(); } } public void onDraw(Canvas canvas) { super.onDraw(canvas); mMatrix.reset(); mMatrix.postScale(Scale, Scale); Bitmap mBitmap2 = Bitmap.createBitmap(mBitmap, 0, 0, BitmapWidth, BitmapHeight, mMatrix, true); GameView.drawImage(canvas, mBitmap2, (320 - BitmapWidth) / 2, 10); mBitmap2 = null; } public static void drawImage(Canvas canvas, Bitmap bitmap, int x, int y) { canvas.drawBitmap(bitmap, x, y, null); } }
MainActivity.Java
package com.android.yhb; import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends Activity { GameView myGameView = null; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /*setContentView(R.layout.main);*/ myGameView = new GameView(this); setContentView(myGameView); } public boolean onKeyDown(int keycode, KeyEvent event) { if (keycode == KeyEvent.KEYCODE_DPAD_DOWN) { if (myGameView.Scale > 0.1) { Log.e("Tag", "=====>KEYCODE_DPAD_UP"); myGameView.Scale -= 0.1; } } else if (keycode == KeyEvent.KEYCODE_DPAD_UP) { if (myGameView.Scale < 2.5) { myGameView.Scale += 0.1; } } return true; } }
main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:andro android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <!--<com.android.yhb.GameView android:layout_width="wrap_content" android:layout_height="wrap_content" /> --><TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout>
這裏注意應該把按鍵監聽語句放在MainActivity.java代碼裏麵,不應該放在自定義View裏麵進行監聽,這樣會出錯。
總結:
-
/* 加載資源 */
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.me); 或mBitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.myicon)).getBitmap(); - 第二個通過鍵盤去放大縮小,我試著通過添加按鈕區控製,但是總是出錯。
- 通過對代碼的比較,顯然易見,MVC的代碼更清楚,但是用硬編碼有硬編碼的好處,硬代碼編程運行時可以加快調用速度,而MVC會增加內存。
- 在Android中不允許ImageView在產生後,動態修改其長度和寬度,所以為了實現圖片放大縮小功能,使用的方式是當用戶在單擊放大或縮小的按鈕時,除了將圖片作放大或縮小的動作外,並將原來Layout中ImageView刪除,重新產生一個新的ImageView,指定圖片給它後,再放入Layout裏,用戶看來,就好像同一張圖片再放大或縮小。即方法一的代碼。
- 代碼有很多不足,希望大家自己去修改,也希望高人能在此給予指點。
最後更新:2017-04-02 16:47:34