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技術社區[雲棲]
Android圖片翻轉動畫效果
https://blog.csdn.net/hnlshzx2008/article/details/7846621
Android中並沒有提供直接做3D翻轉的動畫,所以關於3D翻轉的動畫效果需要我們自己實現,那麼我們首先來分析一下Animation 和 Transformation。
Animation動畫的主要接口,其中主要定義了動畫的 一些屬性比如開始時間,持續時間,是否重複播放等等。而Transformation中則包含一個矩陣和alpha值,矩陣是用來做平移,旋轉和縮放動畫 的,而alpha值是用來做alpha動畫的,要實現3D旋轉動畫我們需要繼承自Animation類來實現,我們需要重載 getTransformation和applyTransformation,在getTransformation中Animation會根據動畫的 屬性來產生一係列的差值點,然後將這些差值點傳給applyTransformation,這個函數將根據這些點來生成不同的 Transformation。下麵是具體實現:
public class Rotate3dAnimation extends Animation { //開始角度 private final float mFromDegrees; //結束角度 private final float mToDegrees; //中心點 private final float mCenterX; private final float mCenterY; private final float mDepthZ; //是否需要扭曲 private final boolean mReverse; //攝像頭 private Camera mCamera; public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } //生成Transformation @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; //生成中間角度 float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees); //取得變換後的矩陣 camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }
其中包括了旋轉的開始和結束角度,中心點、是否扭曲、和一 個Camera,這裏我們主要分析applyTransformation函數,其中第一個參數就是通過getTransformation函數傳遞的差 指點,然後我們根據這個差值通過線性差值算法計算出一個中間角度degrees,Camera類是用來實現繞Y軸旋轉後透視投影的,因此我們首先通過 t.getMatrix()取得當前的矩陣,然後通過camera.translate來對矩陣進行平移變換操作,camera.rotateY進行旋 轉。這樣我們就可以很輕鬆的實現3D旋轉效果了,該例子的原意是通過一個列表來供用戶選擇要實現翻轉的圖像,所以我們分析至少需要定義兩個控 件:ListView和ImageView(要翻轉的圖像),主界麵的xml布局定義如下所示。
<FrameLayout xmlns:andro android: android:layout_width="match_parent" android:layout_height="match_parent"> <ListView android: android:persistentDrawingCache="animation|scrolling" android:layout_width="match_parent" android:layout_height="match_parent" android:layoutAnimation="@anim/layout_bottom_to_top_slide" /> <ImageView android: android:scaleType="fitCenter" android:layout_width="match_parent" android:layout_height="match_parent" android:visibility="gone" /> </FrameLayout>
然後準備好需要的資源,在onCreate函數中準備好 ListView和ImageView,因為要旋轉所以我們需要保存視圖的緩存信息,通過 setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);可以設置該功能, 當我們選擇列表中的圖像資源後在onItemClick中將選擇的資源Id對應的圖像設置到ImageView中,然後通過applyRotation來 啟動一個動畫,前麵有了Rotate3dAnimation的實現,我們要完成3D翻轉動畫就很簡單,直接構建一個Rotate3dAnimation對 象,設置其屬性(包括動畫監聽),這裏將動畫的監聽設置為DisplayNextView,可以用來顯示下一個視圖,在其中的動畫結束監聽 (onAnimationEnd)中,通過一個縣城SwapViews來交換兩個畫麵,交換過程則是設置ImageView和ListView的顯示相關 屬性,並構建一個Rotate3dAnimation對象,對另一個界麵進行旋轉即可,然後啟動動畫,整個轉換過程實際上就是將第一個界麵從0度轉好90 度,然後就愛你過第二個界麵從90度轉到0度,這樣就形成了一個翻轉動畫,完整代碼如下,我們也加入了一些必要的注解,大家也可以參考APIDemo中的 Transition3d例子。
public class Transition3d extends Activity implements AdapterView.OnItemClickListener, View.OnClickListener { //照片列表 private ListView mPhotosList; private ViewGroup mContainer; private ImageView mImageView; // 照片的名字,用於顯示在list中 private static final String[] PHOTOS_NAMES = new String[] { "Lyon", "Livermore", "Tahoe Pier", "Lake Tahoe", "Grand Canyon", "Bodie" }; // 資源id private static final int[] PHOTOS_RESOURCES = new int[] { R.drawable.photo1, R.drawable.photo2, R.drawable.photo3, R.drawable.photo4, R.drawable.photo5, R.drawable.photo6 }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.animations_main_screen); mPhotosList = (ListView) findViewById(android.R.id.list); mImageView = (ImageView) findViewById(R.id.picture); mContainer = (ViewGroup) findViewById(R.id.container); // 準備ListView final ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, PHOTOS_NAMES); mPhotosList.setAdapter(adapter); mPhotosList.setOnItemClickListener(this); // 準備ImageView mImageView.setClickable(true); mImageView.setFocusable(true); mImageView.setOnClickListener(this); //設置需要保存緩存 mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE); } /** * Setup a new 3D rotation on the container view. * * @param position the item that was clicked to show a picture, or -1 to show the list * @param start the start angle at which the rotation must begin * @param end the end angle of the rotation */ private void applyRotation(int position, float start, float end) { // 計算中心點 final float centerX = mContainer.getWidth() / 2.0f; final float centerY = mContainer.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); //設置監聽 rotation.setAnimationListener(new DisplayNextView(position)); mContainer.startAnimation(rotation); } public void onItemClick(AdapterView parent, View v, int position, long id) { // 設置ImageView mImageView.setImageResource(PHOTOS_RESOURCES[position]); applyRotation(position, 0, 90); } //點擊圖像時,返回listview public void onClick(View v) { applyRotation(-1, 180, 90); } /** * This class listens for the end of the first half of the animation. * It then posts a new action that effectively swaps the views when the container * is rotated 90 degrees and thus invisible. */ private final class DisplayNextView implements Animation.AnimationListener { private final int mPosition; private DisplayNextView(int position) { mPosition = position; } public void onAnimationStart(Animation animation) { } //動畫結束 public void onAnimationEnd(Animation animation) { mContainer.post(new SwapViews(mPosition)); } public void onAnimationRepeat(Animation animation) { } } /** * This class is responsible for swapping the views and start the second * half of the animation. */ private final class SwapViews implements Runnable { private final int mPosition; public SwapViews(int position) { mPosition = position; } public void run() { final float centerX = mContainer.getWidth() / 2.0f; final float centerY = mContainer.getHeight() / 2.0f; Rotate3dAnimation rotation; if (mPosition > -1) { //顯示ImageView mPhotosList.setVisibility(View.GONE); mImageView.setVisibility(View.VISIBLE); mImageView.requestFocus(); rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false); } else { //返回listview mImageView.setVisibility(View.GONE); mPhotosList.setVisibility(View.VISIBLE); mPhotosList.requestFocus(); rotation = new Rotate3dAnimation(90, 0, centerX, centerY, 310.0f, false); } rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new DecelerateInterpolator()); //開始動畫 mContainer.startAnimation(rotation); } } }
最後更新:2017-04-02 15:15:14