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JDK 1.8 LinkedList解碼解讀

全局變量

/*LinkedList size*/
transient int size = 0;

    /**
     * Pointer to first node.當前鏈頭
     * Invariant: (first == null && last == null) ||
     *            (first.prev == null && first.item != null)
     */
    transient Node<E> first;

    /**
     * Pointer to last node.當前鏈尾
     * Invariant: (first == null && last == null) ||
     *            (last.next == null && last.item != null)
     */
    transient Node<E> last;

構造函數

 public LinkedList() {
    }

//Collection集合轉成LinkedList  
public LinkedList(Collection<? extends E> c) {
        this();
        addAll(c);
   }    

addAll Collection集合添加至LinkedList

public boolean addAll(Collection<? extends E> c) {
        return addAll(size, c);
    }
   }    

addAll 指定下標Collection集合添加至LinkedList

public boolean addAll(int index, Collection<? extends E> c){
        checkPositionIndex(index);//檢查index是否超過size

        Object[] a = c.toArray();
        int numNew = a.length;
        //Collection本身為空集合則直接返回false
        if (numNew == 0)
            return false;
        //定義上個節點,成功節點
        Node<E> pred, succ;
        //如果從鏈尾添加則鏈尾Last為pred,succ為null
        if (index == size) {
            succ = null;
            pred = last;
        } else {
            //否則獲取index所在Node節點,指向succ
            succ = node(index);
            //獲取succ的上個節點指向pred
            pred = succ.prev;
        }
        //迭代Collection的數組
        for (Object o : a) {
            @SuppressWarnings("unchecked")
            E e = (E) o;
            //創建新節點,並完成(pred<-e)左鏈關係
            Node<E> newNode = new Node<>(pred, e, null);
            //如果上個節點為空則newNode指向鏈頭
            if (pred == null)
                first = newNode;
            //否則完成(pred<=>e)雙向鏈表    
            else
                pred.next = newNode;
            //重置pred,令新節點newNode指向pred,然後繼續迭代
            pred = newNode;
        }
        //鏈尾添加則將迭代完的pred指向last  
        if (succ == null) {
            last = pred;
        } else {
            //否則建立雙向鏈表pred<=>succ
            pred.next = succ;
            succ.prev = pred;
        }
        //更新size
        size += numNew;
        modCount++;
        return true;
    }   

linkFirst 將E添加至鏈表頭

  private void linkFirst(E e) {
        //備份原首元素至f
        final Node<E> f = first;
        //構造newNode,並指向為當前鏈表頭first
        final Node<E> newNode = new Node<>(null, e, f);
        first = newNode;
        //如果原首元素為空,則newNode也是鏈表尾
        if (f == null)
            last = newNode;
        else
        //否則建立雙向鏈關係 f<=>newNode
            f.prev = newNode;
        size++;
        modCount++;
    }   

linkFirst 將E添加至鏈表尾

 void linkLast(E e) {
        //備份尾元素
        final Node<E> l = last;
        //新建節點並完成單相關係l <= newNode
        final Node<E> newNode = new Node<>(l, e, null);
        //newNode成為新的鏈表尾
        last = newNode;
        //原鏈表尾為空,則newNode將成為新鏈表頭
        if (l == null)
            first = newNode;
        else
        //否則建立雙向鏈表關係 l <=> newNode
            l.next = newNode;
        size++;
        modCount++;
    }   

linkBefore 將E添加到非空節點succ的前麵

void linkBefore(E e, Node<E> succ) {
        // assert succ != null;succ必須非空,否則空指針
        //備份succ的上個節點prev
        final Node<E> pred = succ.prev;
        //建立新節點,並完成單向鏈關係pred<-newNode->succ
        final Node<E> newNode = new Node<>(pred, e, succ);
        //pred<-newNode<=>succ
        succ.prev = newNode;
        //pred為空則newNode成為鏈表頭
        if (pred == null)
            first = newNode;
        else
        //否則建立雙向關係pred<=>newNode<=>succ
            pred.next = newNode;
        size++;
        modCount++;
    }   

linkBefore 將當前鏈頭first拆除

private E unlinkFirst(Node<E> f) {
        // assert f == first && f != null; //f必須為鏈表頭並且非空
        //備份原鏈頭,並用於返回
        final E element = f.item;
        //獲取原鏈次節點
        final Node<E> next = f.next;
        f.item = null;
        f.next = null; // help GC
        //原表鏈次節點成為當前鏈頭first
        first = next;
        //如果原表鏈次節點為空,則尾也為空
        if (next == null)
            last = null;
        else
        //否則至鏈頭的上節點為空
            next.prev = null;
        size--;
        modCount++;
        return element;
    }

linkBefore 將當前鏈尾last拆除

private E unlinkLast(Node<E> l) {
        // assert l == last && l != null;//參數l必須為鏈尾並且非空
        //備份原鏈尾,並用於返回
        final E element = l.item;
        //原鏈尾上節點作為最新鏈尾last
        final Node<E> prev = l.prev;
        l.item = null;
        l.prev = null; // help GC
        last = prev;
        //如果原表鏈尾二節點為空,則頭也為空
        if (prev == null)
            first = null;
        else
        //否則至鏈頭的下節點為空
            prev.next = null;
        size--;
        modCount++;
        return element;
    }

linkBefore拆除非空節點

E unlink(Node<E> x) {
        // assert x != null;//目標節點必須不為空
        final E element = x.item;
        final Node<E> next = x.next;
        final Node<E> prev = x.prev;

        //目標節點的上節點prev為空,即目標節點為鏈表頭,所以next就成為鏈頭
        if (prev == null) {
            first = next;
        } else {
        //否則為建立單向關係prev->next 
            prev.next = next;
            x.prev = null;//拆除原節點prev關係
        }
    //目標節點的下節點next為空,即目標節點為鏈表尾,所以prev就成為鏈尾
        if (next == null) {
            last = prev;
        } else {
         //否則為建立雙向關係prev<=>next 
            next.prev = prev;
            x.next = null;//拆除原節點next關係
        }
        //除原節點item置空,help gc
        x.item = null;
        size--;
        modCount++;
        return element;
    }

getFirst獲取首節點元素

 public E getFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return f.item;
    }

getFirst獲取尾節點元素

public E getLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return l.item;
    }

removeFirst移除頭節點元素

 public E removeFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }

removeLast移除尾節點元素

public E removeLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return unlinkLast(l);
    }

contains是否包含此元素

public boolean contains(Object o) {
        return indexOf(o) != -1;
    }

indexOf() 元素o所在鏈表下標

 public int indexOf(Object o) {
        int index = 0;
        //o為空則迭代判斷出首空元素,並返回下標
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null)
                    return index;
                index++;
            }
        } else {
        ////o非空則迭代判斷equals一致對象,並返回下標
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item))
                    return index;
                index++;
            }
        }
        return -1;
    }

indexOf() 元素o所在鏈表最後下標

  public int lastIndexOf(Object o) {
        int index = size;
        if (o == null) {
            //反向迭代
            //o為空則迭代判斷出最後空元素,並返回下
            for (Node<E> x = last; x != null; x = x.prev) {
                index--;
                if (x.item == null)
                    return index;
            }
        } else {
            //o非空則迭代判斷equals最後一致對象,並返回下標
            for (Node<E> x = last; x != null; x = x.prev) {
                index--;
                if (o.equals(x.item))
                    return index;
            }
        }
        return -1;
    }

iremoveFirstOccurrence 移除首個元素o

 public boolean removeFirstOccurrence(Object o) {
        return remove(o);
    }

remove 移除首個元素o

  public boolean remove(Object o) {
        if (o == null) {
            //迭代出首空元素並完成拆鏈
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            //迭代出首元素並完成拆鏈
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

clear 清空鏈

  public void clear() {
        // Clearing all of the links between nodes is "unnecessary", but:
        // - helps a generational GC if the discarded nodes inhabit
        //   more than one generation
        // - is sure to free memory even if there is a reachable Iterator
        //迭代完成拆鏈
        for (Node<E> x = first; x != null; ) {
            Node<E> next = x.next;
            x.item = null;
            x.next = null;
            x.prev = null;
            x = next;
        }
        first = last = null;
        size = 0;
        modCount++;
    }

get 獲取所在下標元素

   public E get(int index) {
        checkElementIndex(index);//判斷下標不能超過size
        return node(index).item;
    }

node 獲取所在下標元素

   Node<E> node(int index) {
        // assert isElementIndex(index); ////判斷下標不能超過size

        //判斷index實在鏈前半還是鏈後半,選擇正向還是反向迭代
        if (index < (size >> 1)) {
            Node<E> x = first;
            for (int i = 0; i < index; i++)
                x = x.next;
            return x;
        } else {
            Node<E> x = last;
            for (int i = size - 1; i > index; i--)
                x = x.prev;
            return x;
        }
    }

removeLastOccurrence 拆除最後一個o所在鏈

    //都是反向迭代,分null和equals
   public boolean removeLastOccurrence(Object o) {
        if (o == null) {
            for (Node<E> x = last; x != null; x = x.prev) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = last; x != null; x = x.prev) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

jdk7相關

https://www.cnblogs.com/chenssy/p/3514524.html

最後更新:2017-08-13 22:33:56

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