iOS中的圖像處理(三)——混合運算
有時候,單獨對一張圖像進行處理是很難或者根本達不到我們想要的效果的。一個好的濾鏡效果的誕生,往往要經過很多複雜步驟、細致微調、圖片應用效果觀察以及很多圖層疊加。
我在JSWidget上發現了一些常用混合算法,對應著一些常用混合模式,通過這些blend modes,我們可以指定兩張圖像如何混合。
不過在此之前,我們需要純顏色圖像和漸變圖像來做輔助:
+ (UIImage *)imageWithColor:(UIColor *)color size:(CGSize)size { // https://stackoverflow.com/questions/1213790/how-to-get-a-color-image-in-iphone-sdk //Create a context of the appropriate size UIGraphicsBeginImageContext(size); CGContextRef currentContext = UIGraphicsGetCurrentContext(); //Build a rect of appropriate size at origin 0,0 CGRect fillRect = CGRectMake(0, 0, size.width, size.height); //Set the fill color CGContextSetFillColorWithColor(currentContext, color.CGColor); //Fill the color CGContextFillRect(currentContext, fillRect); //Snap the picture and close the context UIImage *colorImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return colorImage; }
+ (UIImage *)imageWithGradient:(UIImage *)image startColor:(UIColor *)startColor endColor:(UIColor *)endColor { UIGraphicsBeginImageContextWithOptions(image.size, NO, image.scale); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, image.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGContextSetBlendMode(context, kCGBlendModeNormal); CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height); CGContextDrawImage(context, rect, image.CGImage); // Create gradient NSArray *colors = [NSArray arrayWithObjects:(id)endColor.CGColor, (id)startColor.CGColor, nil]; CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColors(space, (CFArrayRef)colors, NULL); // Apply gradient CGContextClipToMask(context, rect, image.CGImage); CGContextDrawLinearGradient(context, gradient, CGPointMake(0,0), CGPointMake(0, image.size.height), 0); UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); CGGradientRelease(gradient); CGColorSpaceRelease(space); return gradientImage; }
而且在第一篇文章中提到的透明度濾鏡(作用域像素的alpha值上)是沒效果的,可以通過Quartz 2D來實現:
- (UIImage *)setAlpha:(CGFloat)alpha { // https://stackoverflow.com/questions/5084845/how-to-set-the-opacity-alpha-of-a-uiimage UIGraphicsBeginImageContextWithOptions(self.size, NO, 0.0f); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGRect area = CGRectMake(0, 0, self.size.width, self.size.height); CGContextScaleCTM(ctx, 1, -1); CGContextTranslateCTM(ctx, 0, -area.size.height); CGContextSetBlendMode(ctx, kCGBlendModeMultiply); CGContextSetAlpha(ctx, alpha); CGContextDrawImage(ctx, area, self.CGImage); UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage; }
在此基礎上,通過下麵四行代碼,可以分別得到四種不同效果:
return [[UIImage imageWithColor:[UIColor purpleColor] size:originImage.size] changeOpacityByFactor:0.5];;
return [UIImage imageWithGradient:originImage startColor:[UIColor whiteColor] endColor:[UIColor yellowColor]];
return [[originImage tintWithMaxRGBA:(RGBA){190, 190, 230} minRGBA:(RGBA){50, 35, 10}] overlayWithImage:[[UIImage imageWithColor:[UIColor purpleColor] size:originImage.size] changeOpacityByFactor:0.3]];
return [originImage softlightWithImage:[[UIImage imageWithColor:[UIColor yellowColor] size:originImage.size] changeOpacityByFactor:0.8]];


其中,overlay算法如下:
double calcOverlay(float b, float t) { return (b > 128.0f) ? 255.0f - 2.0f * (255.0f - t) * (255.0f - b) / 255.0f: (b * t * 2.0f) / 255.0f; } void filterOverlay(UInt8 *pixelBuf, UInt8 *pixedBlendBuf, UInt32 offset, void *context) { int r = offset; int g = offset+1; int b = offset+2; int red = pixelBuf[r]; int green = pixelBuf[g]; int blue = pixelBuf[b]; int blendRed = pixedBlendBuf[r]; int blendGreen = pixedBlendBuf[g]; int blendBlue = pixedBlendBuf[b]; pixelBuf[r] = SAFECOLOR(calcOverlay(red, blendRed)); pixelBuf[g] = SAFECOLOR(calcOverlay(green, blendGreen)); pixelBuf[b] = SAFECOLOR(calcOverlay(blue, blendBlue)); }
最後更新:2017-04-02 16:48:10