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在Android中支持表情

https://www.cnblogs.com/brainy/archive/2012/03/30/2425446.html

最近项目需要支持表情,表情的添加和解析实现基本上是参照Android自身的SmileyParser,具体就不多讲了,直接贴上代码:


public class SmileyParser {
private static SmileyParser sInstance = null;

private Context mContext = null;
private Pattern mPattern = null;
private HashMap<String, Integer> mSmileyTextToId = null;
private final String[] mSmileyArrays = 
{"/西瓜","89","/便便","59","/太阳","74","/偷笑","20","/傲慢","23","/再见","39","/凋谢","64","/发呆","3","/发怒","11","/闪电","54","/可爱","21","/猪头","46","/咖啡","60","/哈欠","104","/鄙视","105","/委屈","106","/快哭了","107","/阴险","108","/亲亲","109","/吓","110","/可怜","111","/菜刀","112","/啤酒","113","/篮球","114","/乒乓","115","/示爱","116","/瓢虫","117","/抱拳","118","/勾引","119","/拳头","120","/差劲","121","/爱你","122","/NO","123","/OK","124","/转圈","125","/磕头","126","/回头","127","/跳绳","128","/挥手","129","/激动","130","/街舞","131","/献吻","132","/左太极","133","/右太极","134","/吐","19","/蛋糕","53","/呲牙","13","/咒骂","31","/足球","57","/嘘","33","/困","25","/大兵","29","/大哭","9","/强","76","/奋斗","30","/拥抱","49","/害羞","6","/尴尬","10","/右哼哼","103","/怄火","86","/胜利","79","/得意","4","/惊讶","14","/心碎","67","/惊恐","26","/微笑","0","/憨笑","28","/抓狂","18","/折磨","35","/发抖","41","/握手","78","/飞吻","85","/鼓掌","99","/撇嘴","1","/敲打","38","/晕","34","/月亮","75","/流汗","27","/流泪","5","/糗大了","100","/爱心","66","/左哼哼","102","/玫瑰","63","/疑问","32","/白眼","22","/睡","8","/冷汗","96","/示爱","65","/弱","77","/跳跳","43","/色","2","/炸弹","55","/坏笑","101","/衰","36","/刀","56","/调皮","12","/抠鼻","98","/酷","16","/礼物","69","/闭嘴","7","/难过","15","/饥饿","24","/饭","61","/骷髅","37","/爱情","42"};
private int[] mSmileyIds = null;
private String[] mSmileyTexts = null;
public static SmileyParser getInstance() {
if (sInstance == null) {
sInstance = new SmileyParser(GameDataMgr.getInstance().getActivity());

}

return sInstance;
}
private SmileyParser(Context context) {
// TODO Auto-generated constructor stub
mContext = context;
initSmileyIds();
mPattern = buildPattern();
mSmileyTextToId = buildSmileyRes();


private void initSmileyIds(){
mSmileyIds = new int[mSmileyArrays.length / 2];
mSmileyTexts = new String[mSmileyArrays.length /2];
for (int i = 0; i < mSmileyArrays.length / 2; i++) {
mSmileyTexts[i] = mSmileyArrays[i*2];
mSmileyIds[i] = Integer.parseInt(mSmileyArrays[i*2 + 1]);
}
}

public int[] getSmileyIDs(){
return mSmileyIds;
}

public int getSmileyResourceId(int smileyId){
String idString = "face_" + Integer.toString(smileyId);

int id = getResId(idString, mContext, R.drawable.class);

return id;
}

public static int getResId(String variableName, Context context, Class<?> c) {


   try {
       Field idField = c.getDeclaredField(variableName);
       return idField.getInt(idField);
   } catch (Exception e) {
       e.printStackTrace();
       return -1;
   } 
}

public String[] getSmileyTexts(){
return mSmileyTexts;
}

Drawable getSmileyDrawable(int id){
Drawable drawable = null;
drawable = mContext.getResources().getDrawable(getSmileyResourceId(id));

return drawable;

}

/**
* 建立String - Id的对应关系
*/
private HashMap<String, Integer> buildSmileyRes(){

HashMap<String, Integer> smileyTextToId = new HashMap<String, Integer>(mSmileyIds.length);
for(int i = 0;i < mSmileyIds.length;++i){
smileyTextToId.put(mSmileyTexts[i], mSmileyIds[i]);
}

return smileyTextToId;
}

/**
* 建立匹配用的正则表达式
* @return
*/
private Pattern buildPattern(){
StringBuilder builder = new StringBuilder(mSmileyTexts.length * 3);
builder.append('(');
for (String  s:  mSmileyTexts) {
builder.append(Pattern.quote(s));
builder.append('|');
}

builder.replace(builder.length() - 1, builder.length(), ")");

return Pattern.compile(builder.toString());
}

/**
* 把文字转换为图片
* @param text
* @return
*/
public Spannable addSmileySpans(CharSequence text){
SpannableStringBuilder spBuilder = new SpannableStringBuilder(text);

Matcher matcher = mPattern.matcher(text);

while (matcher.find()) {
int id = mSmileyTextToId.get(matcher.group());
matcher.start(),matcher.end(),Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
spBuilder.setSpan(new ImageSpan(mContext,getSmileyResourceId(id),ImageSpan.ALIGN_BASELINE),  matcher.start(),matcher.end(),Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);

}

return spBuilder;
}
}


实现过程中遇到个小问题:往TextView中添加表情时,当文本既有表情也有文字时,显示是正常的,但是当文本中只有表情时,发现表情显示会偏上,而且上面有一部分被截断。TextView布局如下:

<TextView

android:

android:layout_width="fill_parent"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:layout_marginBottom="10dp"

android:textSize="16sp"

android:textColor="#333333"

/> 

 

 

解决方法:这里的问题应该是TextView在判断行距的时候是根据字体来判断的,但是当文本是表情的时候这个判断有些问题,导致行距过小,所以显示表情的时候就截断了,解决方法是设置一下TextView的最小高度,同时要指定文本向下对齐。另外在创建ImagePan的时候如果指定ImageSpan.ALIGN_BOTTOM对齐方式一般是不会出现这个问题的,但是这种方式下表情显示会偏下。修改后TextView布局如下:

<TextView

android:

android:layout_width="fill_parent"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:layout_marginBottom="10dp"

android:textSize="16sp"

android:textColor="#333333"

android:minHeight="25dp"

android:gravity="bottom"

/>


最后更新:2017-04-02 17:09:28

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