《iOS6 application development》學習之路:No.6:兩種實現動畫的方法
在看iOS6應用開發時,介紹了一種播放動畫的效果,其實就是一組數組,裏麵以此存儲了很多張圖片,相當於GIF圖片的每一幀動畫,然後在規定的時間內把他們都播放出來,這樣就相當於實現動畫了;後來又發現可以用另一種方式實現動畫,就是利用Timer,然後再設置一個計數器,根據計數器的不同變化,然後實時改變控件的位置。
直接上代碼:
#import "ViewController.h"
@interface ViewController (){
int _episodeNumber; //single episode's number
int _count; //for the timer;
int _amountOfEpisode; //totle number of episodes
int hammer_hit_number; //record how many times we have hit the hammer
//parametors for the episode 2 hammer:
float finalorigin_y;
float finalorigin_x;
int _currentCount;
NSTimer* timer;
NSArray* hopAnimation;
}
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//set the button's style
[self.goButton.layer setCornerRadius:10.0];
[self.nextButton.layer setCornerRadius:10.0];
hopAnimation = @[
[UIImage imageNamed:@"final_picture_1.png"],
[UIImage imageNamed:@"final_picture_2.png"],
[UIImage imageNamed:@"final_picture_3.png"],
[UIImage imageNamed:@"final_picture_4.png"],
[UIImage imageNamed:@"final_picture_5.png"],
[UIImage imageNamed:@"final_picture_6.png"],
[UIImage imageNamed:@"final_picture_7.png"],
[UIImage imageNamed:@"final_picture_8.png"],
[UIImage imageNamed:@"final_picture_9.png"],
[UIImage imageNamed:@"final_picture_10.png"],
[UIImage imageNamed:@"final_picture_11.png"],
[UIImage imageNamed:@"final_picture_12.png"],
[UIImage imageNamed:@"final_picture_13.png"],
[UIImage imageNamed:@"final_picture_14.png"],
[UIImage imageNamed:@"final_picture_15.png"],
[UIImage imageNamed:@"final_picture_16.png"],
[UIImage imageNamed:@"final_picture_17.png"],
[UIImage imageNamed:@"final_picture_18.png"],
[UIImage imageNamed:@"final_picture_19.png"],
[UIImage imageNamed:@"final_picture_20.png"],
];
_amountOfEpisode = 3;
// _episodeNumber = rand()%_amountOfEpisode;
_episodeNumber = 0;
self.titleLabel.frame = CGRectMake(40, 27, 240, 60);
self.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
// self.titleLabel.numberOfLines = 0;
[self refresh];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)changeState{
switch (_episodeNumber) {
case 0:
if (_count>7) {
[timer invalidate];
timer = nil;
// [self refresh];
} else {
_count++;
}
switch (_count) {
case 0:
break;
case 1:
[self.gogogo_label setHidden:YES];
[self.readyState setHidden:YES];
[self.ongoingState setHidden:NO];
[self.lala_label setHidden:NO];
break;
case 2:
[self.lala_label setHidden:YES];
[self.keai_label setHidden:NO];
self.ongoingState.frame = CGRectMake(133, 162, 65, 58);
break;
case 3:
[self.ongoingState setHidden:YES];
[self.keai_label setHidden:YES];
[self.finalState setHidden:NO];
break;
default:
[self.aoh_label setHidden:NO];
if (_count==4) {
self.aoh_label.text = @"AH OH!!!";
}else if(_count == 5){
self.aoh_label.text = @"OH!!!";
}else if(_count == 6){
self.aoh_label.text = @"H!!!";
}else{
self.aoh_label.text = @"!!!";
}
self.aoh_label.frame = CGRectMake(190, 67+(_count-4)*70, 59, 21);
self.finalState.frame = CGRectMake(227, 84+(_count-4)*70, 68, 58);
break;
}
break;
case 1://rotate
if (_count>6) {
[timer invalidate];
timer = nil;
// [self refresh];
[self.rotateView stopAnimating];
self.finalState.frame = CGRectMake(227, 351, 68, 58);
[self.finalState setHidden:NO];
} else {
_count++;
switch (_count) {
case 0:
break;
case 1:
[self.gogogo_label setHidden:YES];
[self.readyState setHidden:YES];
[self.ongoingState setHidden:NO];
[self.lala_label setHidden:NO];
break;
case 2:
[self.lala_label setHidden:YES];
[self.keai_label setHidden:NO];
self.ongoingState.frame = CGRectMake(133, 162, 65, 58);
break;
case 3:
[self.ongoingState setHidden:YES];
[self.keai_label setHidden:YES];
[self.finalState setHidden:NO];
break;
case 4:
[self.finalState setHidden:YES];
[self.aoh_label setHidden:NO];
[self.rotateView setHidden:NO];
[self.rotateView startAnimating];
break;
default:
if (_count == 6) {
self.rotateView.frame = CGRectMake(227, 74+167.5, 68, 167.5);
}
break;
}
}
break;
case 2://hammer
if (_count>500) {
[timer invalidate];
timer = nil;
[self refresh];
} else {
_count++;
[self.readyState setHidden:YES];
[self.ongoingState setHidden:NO];
if (hammer_hit_number<20&&hammer_hit_number>=0) {
self.ongoingState.frame = CGRectMake(10+_count, 351-_count, 65, 58);
self.hammerButton.frame = CGRectMake(40+_count, 330-_count, 80, 60);
self.gogogo_label.frame = CGRectMake(-50+_count, 320-_count, 100, 40);
if (hammer_hit_number < 3&&hammer_hit_number>=1) {
self.gogogo_label.text = @"啊!好疼!";
} else if (hammer_hit_number<5&&hammer_hit_number>=3) {
self.gogogo_label.text = @"還行,能抗住";
} else if(hammer_hit_number<10&&hammer_hit_number>=5){
self.gogogo_label.text = @"快扛不住了。。。";
} else if(hammer_hit_number>=10&&hammer_hit_number<20){
self.gogogo_label.text = @"你幹嘛總是敲我";
}
}else if(hammer_hit_number==20) {
_currentCount = _count;
self.gogogo_label.text = @"我。。不。。行。。了";
finalorigin_y = self.ongoingState.frame.origin.y;
finalorigin_x = self.ongoingState.frame.origin.x;
NSLog(@"x:%1.2f,y:%1.2f",finalorigin_x,finalorigin_y );
}else {
if (hammer_hit_number>25) {
self.gogogo_label.text = @"你是不是有癮!!!!";
}else{
self.gogogo_label.text = @"都不行了還敲!";
}
self.ongoingState.frame = CGRectMake(finalorigin_x, finalorigin_y+(_count-_currentCount), 65, 58);
NSLog(@"button_X:%1.2f, button_Y:%1.2f",self.ongoingState.frame.origin.x,self.ongoingState.frame.origin.y);
self.gogogo_label.frame = CGRectMake(finalorigin_x-70, finalorigin_y+(_count-_currentCount)-30, 100, 40);
self.hammerButton.frame = CGRectMake(finalorigin_x+30, finalorigin_y+(_count-_currentCount)-20, 80, 60);
}
if (self.ongoingState.frame.origin.y>350) {
[timer invalidate];
timer = nil;
}
}
break;
default:
break;
}
}
- (IBAction)go:(id)sender {
[self refresh];
switch (_episodeNumber) {
case 0:
if ([self.goButton.titleLabel.text isEqualToString:@"Go"]) {
if (_count == 0) {
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(changeState) userInfo:nil repeats:YES];
[self.gogogo_label setHidden:NO];
}
} else {
[self.goButton setTitle:@"Go" forState:UIControlStateNormal];
[timer invalidate];
_count = 0;
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(changeState) userInfo:nil repeats:YES];
}
break;
case 1:
timer = [NSTimer scheduledTimerWithTimeInterval:1.01 target:self selector:@selector(changeState) userInfo:nil repeats:YES];
[self.gogogo_label setHidden:NO];
break;
case 2:
timer = [NSTimer scheduledTimerWithTimeInterval:0.06 target:self selector:@selector(changeState) userInfo:nil repeats:YES];
[self.gogogo_label setHidden:NO];
break;
default:
break;
}
}
3中場景,case0中是利用timer根據_count的數值變化,實時改變按鈕的形態,從而實現動態效果。
case1其實就是類似於播放GIF圖片一樣,實現PS了20張圖片,連續播放就是一組GIF圖片了,然後事前在animation數組中將其存儲好,然後利用下麵的函數
self.rotateView.animationImages = hopAnimation;
self.rotateView.animationDuration = 2;
設置動畫播放的間隔,這裏我們設定2秒之內播放完20幀圖片。如果不設置,默認是每秒30幀圖片。
case2就相對複雜一點了,涉及到了用戶交互,根據用戶點擊按鈕的次數,改變另一個按鈕的運行軌跡。但是總的來說,和case0的思路是一樣的,隻不過邏輯關係要複雜一點,但總的來說依舊不難。
最後更新:2017-04-03 05:38:58