Intel MIC架構下COI框架介紹
開始介紹之前先寫一下曆史背景,為了最大限度地提高計算速度,單一地提高一個核的主頻以提高計算速率的方法已經不再適用。所以向量機、超標量計算機等紛紛出現,並行計算也再度成為了一個熱門的方向。現有的並行計算架構主要有兩個:GPGPU(通用GPU)以及Intel的MIC(Many Integrated Core)架構。通用GPU加速主要是利用GPU本身具有多線程的特性,將計算密集型任務遷移到GPU上並將計算任務劃分到多個線程內同時進行計算,再將計算結果傳回已達到提高計算速率的效果。主要的用到的技術就是CUDA。但是CUDA有一個很大的缺點就是:要編寫CUDA的代碼工作量很大,通常情況下需要將原有的在CPU下可以運行的代碼做大量的改動。而這一點正是Intel MIC架構的優勢,通常情況下可以在CPU上直接運行的代碼也可以在MIC卡上直接運行。如果想了解更多MIC的相關知識可以持續關注我的博客,我將在接下來對MIC進行更詳細的介紹。
MIC編程主要有native模式、對稱模式以及offload模式。native模式就是程序隻在MIC卡上運行,並沒有將CPU的運行效能全部運行起來;對稱模式就是CPU和MIC卡運行的程序完全相同,可以看成是對等的節點;而offload模式則是以CPU上運行程序為主,但是將一些計算密集型的任務offload到MIC上進行運算。從代碼的角度來看,在MIC上運行的並不是一套完整的代碼,而隻是一些代碼片段。但是使用過offload模式進行大規模數值模式程序編寫的人應該都有體會,offload的方式有這麼兩個缺點:1、數據傳輸會是一個瓶頸,很多時候不是運算不夠快而是數據的傳輸跟不上;2、offload模式通常隻適用於一些較為扁平的數據結構的操作。博主手頭的程序都是大量使用了麵向對象特性的程序,offload模式使用起來很麻煩,對於程序的結構也不能很好的維護。而針對這些問題,本著提高傳輸效率以及增強編碼人員自由度的目的,Intel推出了COI(Coprocessor
Offload Infrastructure)。
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COI基本概念
COI是MIC架構下的分載模式的一個庫,mic雖然提供了通過簡單的編譯製導語句(#pragma offload target)的方式來將部fen代碼和數據分載到Xeon Phi上進行計算。但這樣的方式太過簡單,且自由度較小。但如果使用COI,用戶可以獲取更大的自由度,包括控製CPU和MIC的同步,控製MIC卡上程序的創建和退出;起止端的異步操作;起止端的數據緩衝。為開發更加靈活的MIC程序提供了便利。
利用COI編寫的程序在編譯的時候就會生成兩個可執行文件。一個在CPU上執行,一個在MIC上執行。啟動程序隻需要調用CPU端的可執行文件即可。係統就會在需要的時候把MIC端可執行文件和所需要的庫發送到MIC端並執行MIC端的程序。接下來開始詳細介紹COI。
術語說明:因為COI可以實現CPU到MIC的分載,同時也可以實現MIC到CPU的分載,所以在下文中使用source和sink來表示起止端。
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基本概念
Enumeration:COIEngine,COISysinfo
列舉出硬件的信息:如MIC卡的數量,線程數,核數,cache等等。示例代碼如下:
<span >COIENGINE engine; COIFUNCTION func[1]; const char* SINK_NAME = "coi_simple_sink_mic"; // Make sure there is an Intel(r) Xeon Phi(tm) device available // CHECK_RESULT( COIEngineGetCount(COI_ISA_MIC, &num_engines)); printf("%u engines available\n", num_engines); // If there isn't at least one engine, there is something wrong // if (num_engines < 1) { printf("ERROR: Need at least 1 engine\n"); return -1; }</span>
Process Management:COIProcess
COIProcess是指source端在sink端創建的一個進程在source端創建的一個進程在source端的一個句柄。source端負責該進程的創建,開啟以及銷毀等工作。其主要的作用有:
- 抽象sink端的進程的運行
- 提供開啟和停止遠程進程的各種API已經load動態鏈接庫
- 提供在遠端查詢函數並執行函數的功能
具體示例代碼如下:
COIRESULT result = COI_ERROR; COIPROCESS proc; COIENGINE engine; result = COIProcessCreateFromFile( engine, // The engine to create the process on. SINK_NAME, // The local path to the sink side binary to launch. 0, NULL, // argc and argv for the sink process. false, NULL, // Environment variables to set for the sink process. true, NULL, // Enable the proxy but don't specify a proxy root path. 0, // The amount of memory to pre-allocate // and register for use with COIBUFFERs. NULL, // Path to search for dependencies &proc // The resulting process handle. ); if (result != COI_SUCCESS) { printf("COIProcessCreateFromFile result %s\n", COIResultGetName(result)); return -1; } printf("Sink process created, press enter to destroy it.\n"); getchar(); // Destroy the process // result = COIProcessDestroy( proc, // Process handle to be destroyed -1, // Wait indefinitely until main() (on sink side) returns false, // Don't force to exit. Let it finish executing // functions enqueued and exit gracefully &sink_return, // Don't care about the exit result. &exit_reason ); if (result != COI_SUCCESS) { printf("COIProcessDestroy result %s\n", COIResultGetName(result)); return -1; }
執行流:COIPipeline
COIPipeline類似於RPC(Remote Procedure Call)的機製,可以講一係列指令序列插入到COIPipeline中,這些指令可以順序地在sink端執行,這裏的指令序列主要是要在遠程調用的函數序列。其主要有以下幾個重要的性質:
- 在COIPipeline中插入的函數會在sink端按序執行。
- COIPipeline就是一種遠程調用的機製。因為可以在遠端調用完整函數,所以有了比單一offload更多的自由度。
- COIPipeline在插入函數時除了插入該函數需要的參數外,還可以傳遞一塊buffer
- 從source到sink端的數據傳輸使用的是SCIF
示例代碼如下:(source端)
CHECK_RESULT( COIProcessCreateFromFile( engine, // The engine to create the process on. SINK_NAME, // The local path to the sink side binary to launch. 0, NULL, // argc and argv for the sink process. false, NULL, // Environment variables to set for the sink // process. true, NULL, // Enable the proxy but don't specify a proxy root // path. 0, // The amount of memory to pre-allocate // and register for use with COIBUFFERs. NULL, // Path to search for dependencies &proc // The resulting process handle. )); printf("Created sink process %s\n", SINK_NAME); // Pipeline: // After a sink side process is created, multiple pipelines can be created // to that process. Pipelines are queues where functions(represented by // COIFUNCTION) to be executed on sink side can be enqueued. // The following call creates a pipeline associated with process created // earlier. CHECK_RESULT( COIPipelineCreate( proc, // Process to associate the pipeline with NULL, // Do not set any sink thread affinity for the pipeline 0, // Use the default stack size for the pipeline thread &pipeline // Handle to the new pipeline )); printf("Created pipeline\n"); // Retrieve handle to function belonging to sink side process const char* func_name = "Foo"; CHECK_RESULT( COIProcessGetFunctionHandles( proc, // Process to query for the function 1, // The number of functions to look up &func_name, // The name of the function to look up func // A handle to the function )); printf("Got handle to sink function %s\n", func_name); const char *misc_data = "Hello COI"; int strlength = (int)strlen(misc_data) + 1; // Enough to hold the return value char* return_value = (char*) malloc(strlength); if (return_value == NULL) { fprintf(stderr, "failed to allocate return value\n"); return -1; } // Enqueue the function for execution // Pass in misc_data and return value pointer to run function // Get an event to wait on until the run function completion CHECK_RESULT( COIPipelineRunFunction( pipeline, func[0], // Pipeline handle and function handle 0, NULL, NULL, // Buffers and access flags 0, NULL, // Input dependencies misc_data, strlength, // Misc Data to pass to the function return_value, strlength, // Return values that will be passed back &completion_event // Event to signal when it completes )); printf("Called sink function %s(\"%s\" [%d bytes])\n", func_name, misc_data, strlength); // Now wait indefinitely for the function to complete CHECK_RESULT( COIEventWait( 1, // Number of events to wait for &completion_event, // Event handles -1, // Wait indefinitely true, // Wait for all events NULL, NULL // Number of events signaled // and their indices )); printf("Function returned \"%s\"\n", return_value);
sink端:
// main is automatically called whenever the source creates a process. // However, once main exits, the process that was created exits. int main(int argc, char** argv) { UNUSED_ATTR COIRESULT result; UNREFERENCED_PARAM (argc); UNREFERENCED_PARAM (argv); // Functions enqueued on the sink side will not start executing until // you call COIPipelineStartExecutingRunFunctions(). This call is to // synchronize any initialization required on the sink side result = COIPipelineStartExecutingRunFunctions(); assert(result == COI_SUCCESS); // This call will wait until COIProcessDestroy() gets called on the source // side. If COIProcessDestroy is called without force flag set, this call // will make sure all the functions enqueued are executed and does all // clean up required to exit gracefully. COIProcessWaitForShutdown(); return 0; } // Prototype of run function that can be retrieved on the source side. // Copies misc data to return pointer. COINATIVELIBEXPORT void Foo (uint32_t in_BufferCount, void** in_ppBufferPointers, uint64_t* in_pBufferLengths, void* in_pMiscData, uint16_t in_MiscDataLength, void* in_pReturnValue, uint16_t in_ReturnValueLength) { UNREFERENCED_PARAM(in_BufferCount); UNREFERENCED_PARAM(in_ppBufferPointers); UNREFERENCED_PARAM(in_pBufferLengths); UNREFERENCED_PARAM(in_pMiscData); UNREFERENCED_PARAM(in_MiscDataLength); assert (in_MiscDataLength>=in_ReturnValueLength); if(in_pMiscData!=NULL && in_pReturnValue!=NULL) { memcpy(in_pReturnValue, in_pMiscData, in_ReturnValueLength); } }
source端的COIEventWait暫時可以不關心,接下來會詳細介紹。通過上述代碼可以發現,在source端,將對應的函數插入COIPipeline隊列之後,該函數將會在sink端執行。但前提是該函數必須在sink端的代碼中被申明。不過被插入到在COIPipeline中的函數並不是會立即在sink端執行。首先是要在sink端調用COIPipelineStartExecutingRunFunctions()之後才能被執行。另外如果被插入的執行函數有相關的buffer,那麼函數也必須在buffer可用的時候才能執行,此外通過COIEvent也可以來控製函數的執行。更多的內容會在後麵講到。
COIBuffer
COIBuffer用於管理在遠程設備上的數據。
Buffer可以通過傳入執行函數給遠程端點,也可以直接使用讀寫API。
COI的runtime(運行時環境)來管理buffer
- Buffer用於在source和sink端的數據傳輸,buffer可以使source和sink端的讀寫異步,隱藏掉通信延遲。
- Buffer可能是位於device也可能是位於host端的物理內存中。
- Buffer實際是利用SCIF的內存窗口實現的
- 數據的傳輸實際利用的是readfrom/writeto API
- map操作可以訪問到buffer對應的區域,而不需要將其數據移到host上
COIBuffer的操作比較複雜,更多的細節會在後續的博客中涉及到。
COIEvent
COIEvent可以用來創建依賴關係,從而使source和sink端進行同步,可以通過創建事件然後等待事件來達到同步,有點類似於MPI中的MPI_Barrier函數。一個函數的執行可以有一個先導COIEvent,隻有當該event被消費之後,位於COIPipeline中的對應函數才能被執行(該函數此時必須位於COIPipeline隊列的首位)。同時,當該函數被執行結束之後,也可以產生一個事件,遠端的程序可以通過等待對應的時候來進行同步操作。具體看示例代碼:
source端:
// This tutorial demonstrates: // 1. Registering a User event // 2. Pass the event to the sink side // 3. Signaling the event from the sink side and using it // to synchronize on the source side. // It first enqueues a run function with a registered user event (which // is not signaled) as input dependency. Then a second function is enqueued // on a different pipeline that signals the user event. // User events are one shot events. Once they are signaled they // can't be signaled again. You have to register them again to enable // signaling. </span><span ><span >... //Create two pipelines CHECK_RESULT( COIPipelineCreate( proc, // Process to associate the pipeline with NULL, // Do not set any sink thread affinity for the pipeline 0, // Use the default stack size for the pipeline thread &pipeline[0] // Handle to the new pipeline )); CHECK_RESULT( COIPipelineCreate( proc, // Process to associate the pipeline with NULL, // Do not set any sink thread affinity for the pipeline 0, // Use the default stack size for the pipeline thread &pipeline[1] // Handle to the new pipeline )); printf("Created sink process %s and two pipelines\n", SINK_NAME); // Retrieve handle to functions belonging to sink side process const char* names[] = {"Return2","SignalUserEvent"}; CHECK_RESULT( COIProcessGetFunctionHandles( proc, // Process to query for the function 2, // The number of functions to query names, // The name of the function func // A handle to the function )); printf("Got handles to functions %s and %s\n", names[0], names[1]); uint64_t return_value = 0; COIEVENT user_event; // Register this event so that it can be signaled CHECK_RESULT( COIEventRegisterUserEvent(&user_event)); printf("Registered user event\n"); // Now pass this registered user event as an input dependency to the run // function. This run function will not be started until the user event // is signaled. CHECK_RESULT( COIPipelineRunFunction( pipeline[0], func[0], // Pipeline handle and function // handle 0, NULL, NULL, // Buffers and access flags to // pass to the function 1, &user_event, // Input dependencies NULL, 0, // Misc data to pass to // the function &return_value, sizeof(return_value), // Return value passed back // from the function &completion_event // Event to signal when // the function is complete )); printf("Enqueued sink function %s depending on user event\n", names[0]); // Sleep for 2 sec which is enough for run function to be started on sink // side #ifndef _WIN32 sleep(2); #else Sleep(2000); #endif // Now try waiting for the completion_event. It should return // COI_TIME_OUT_REACHED (as the event isn't signaled) if(COIEventWait(1, &completion_event, 0, true, NULL, NULL) != COI_TIME_OUT_REACHED) { printf("Error: Did not execute as expected\n"); return -1; } printf("As expected, event wait timed out\n"); // User event handles can be passed down to run function as misc // data (or via buffers) and on sink side can be type-casted back to // COIEVENT object to signal them. CHECK_RESULT( COIPipelineRunFunction( pipeline[1], func[1], // Pipeline handle and function // handle 0, NULL, NULL, // Buffers and access flags to // pass to the function 0, NULL, // Input dependencies &user_event, sizeof(user_event), // Misc data to pass to // the function NULL,0, // Return value passed back // from the function NULL // Event to signal when // the function is complete )); printf("Enqueued sink function %s passing user event as misc arg\n", names[1]); // Wait until the user event is signaled CHECK_RESULT( COIEventWait( 1, // Number of events to wait for &user_event, // Event handles -1, // Wait indefinitely true, // Wait for all events NULL, NULL // Number of events signaled // and their indices )); printf("Successfully waited for user event (signaled sink side)\n"); // Once a user event is signaled the first run function will be able to // proceed. Wait until the function finishes (-1 wait indefinite) CHECK_RESULT( COIEventWait( 1, // Number of events to wait for &completion_event, // Event handles -1, // Wait indefinitely true, // Wait for all events NULL, NULL // Number of events signaled // and their indices )); printf("Sink function %s completed since user event signaled\n", names[0]); // Unregister the event to cleanup CHECK_RESULT( COIEventUnregisterUserEvent(user_event));
MIC端:
// main is automatically called whenever the source creates a process. // However, once main exits, the process that was created exits. int main(int argc, char** argv) { UNUSED_ATTR COIRESULT result; UNREFERENCED_PARAM (argc); UNREFERENCED_PARAM (argv); // Functions enqueued on the sink side will not start executing until // you call COIPipelineStartExecutingRunFunctions() // This call is to synchronize any initialization required on the sink side result = COIPipelineStartExecutingRunFunctions(); assert(result == COI_SUCCESS); // This call will wait until COIProcessDestroy() gets called on the source // side. If COIProcessDestroy is called without force flag set, this call // will make sure all the functions enqueued are executed and does all // clean up required to exit gracefully. COIProcessWaitForShutdown(); return 0; } // Prototype of run functions that can be retrieved on the sink side // This Function just returns 2 COINATIVELIBEXPORT void Return2(uint32_t in_BufferCount, void** in_ppBufferPointers, uint64_t* in_pBufferLengths, void* in_pMiscData, uint16_t in_MiscDataLength, void* in_pReturnValue, uint16_t in_ReturnValueLength) { UNREFERENCED_PARAM(in_BufferCount); UNREFERENCED_PARAM(in_ppBufferPointers); UNREFERENCED_PARAM(in_pBufferLengths); UNREFERENCED_PARAM(in_pMiscData); UNREFERENCED_PARAM(in_MiscDataLength); if (sizeof(uint64_t) <= in_ReturnValueLength) { *(uint64_t*)(in_pReturnValue) = 2; } } //Assumes a user_event is passed as Misc_data and signals it COINATIVELIBEXPORT void SignalUserEvent(uint32_t in_BufferCount, void** in_ppBufferPointers, uint64_t* in_pBufferLengths, void* in_pMiscData, uint16_t in_MiscDataLength, void* in_pReturnValue, uint16_t in_ReturnValueLength) { UNREFERENCED_PARAM(in_BufferCount); UNREFERENCED_PARAM(in_ppBufferPointers); UNREFERENCED_PARAM(in_pBufferLengths); UNREFERENCED_PARAM(in_MiscDataLength); UNREFERENCED_PARAM(in_pReturnValue); UNREFERENCED_PARAM(in_ReturnValueLength); COIEVENT user_event; assert(in_pMiscData != NULL); assert(in_MiscDataLength >= sizeof(user_event)); memcpy(&user_event, in_pMiscData, sizeof(user_event)); COIEventSignalUserEvent(user_event); }
可以看到,雖然在source端的代碼中func[0]被先於func1[1]插入COIPipeline中,但是func[0]存在一個輸入依賴——user_event,而user_event被當作func[1]的參數傳輸到sink端,而隻有當user_event在sink端被消費(singnaled)之後,func[0]方可以執行。
最後更新:2017-04-03 05:40:13